1) It’s a bound graph but as far as I know it doesn’t matter which graph it is, I found that the problems lie in GUILayout.Window function, which causes the memory increasing continuously. And it does affect the editor performance, especially when dragging graph the the memory increases dramatically and will become laggy.
2) I mean when there are abount 100 nodes or more in the graph in general, and then I edit the graph (dragging / scaling and so on).
3) Another question related to performance, I notice that flowcanvas uses IMGUI at the moment, and do you have plan to use retained mode GUI like UIElements ?