Forums › 💬 NodeCanvas › 🗨️ General Discussion › Proper handling of BehaviourTreeOwner destruction › Reply To: Proper handling of BehaviourTreeOwner destruction
I am calling into my code which is a MonoBehaviour component not directly related to a NodeCanvas logics. And this component starts a coroutine.
In general, I would like my scene destruction was fast without unnecessary calls, events etc.
Thank you.