As far as streamlining goes, I think it can’t hurt to just have an option for those who might want more control.
[quote quote=14883]Have you considered replacing the variables you are checking with custom Condition Tasks that are tailored to your game and would basically self-contain the required checks within? Or even combining those variables into more singular ones?[/quote]
This is exactly what I’m trying to avoid: doesn’t it lead to the opposite direction of what the whole NC system is designed to be? I.e. making multi-purpose, flexible tasks and combining them into visually clear structures.