Reply To: JRPG Battle System

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#14735
nascode
Participant

    Hi Gavalakis, sorry for reviving old thread

    To learn NC, I will try making Battle Manager without code 😀

    So now i have a game object named “Battle Manager” (BM):

    – BM has a blackboard variable called “enemies” which is a list of enemies. It is actually a List<Component>
    – Each enemies has behavior owner component, uncheck run forever, do nothing on enable and on disable
    – The aim is iterating enemies and with “graph owner control” action, BM will start behavior on each enemy
    – The question is how can i wait completion of “graph owner control” on enemies?