Reply To: JRPG Battle System

Forums 💬 NodeCanvas 🗨️ General Discussion JRPG Battle System Reply To: JRPG Battle System

#14739
nascode
Participant

    Wow, thanks for the headup, i learn a lot. Still FSM and BT looks like quite interchangable since i havent dabble too much with BT

    So i got more questions:
    1. Is it FSM or BT more suitable for entire battle system? (who control all the turn based thing). For example i have three heroes fighting three enemies, and depend on their speed stat, the current turn will be given to one of them. The battle system will continue until either all enemy died or all heroes died.

    2. I also want to define attacking animation sequence. For example: first play “slash” animation, then spawn a particle , after 1 second zoom camera on enemy, spawn another particle on selected enemy and display damage, then do next turn.

    What is more suitable for sequence like this?