Reply To: OnDelete method for Task / Conditions / Actions

Forums 💬 NodeCanvas 🗨️ General Discussion OnDelete method for Task / Conditions / Actions Reply To: OnDelete method for Task / Conditions / Actions

#14844
nikoblago
Participant

    Thank you for the quick reply and Update!
    The reason is simple: We have our own 50 (in-House) action scripts. So I wrote just one ActionTask that can attach the other 50 actions to the node. So if I delete this ActionTask I have to delete the other components as well.

    Important Notice:
    I just realized that your “Execute Function” Action is using some code that does not run on mobile devices.

    The internal function..
    public static T BuildDelegate<T>(MethodInfo method, params object[] missingParamValues) is using a “.Compile()” method, that crashes on mobile devices.

    If there is no other solution for the Execute Function Action than please, mention it somewhere in the docs that it is not suitable for mobile devices. I just spent some hours and replaced all the actions with UnitySendMessage.

    Thank you very much for your great work!! 😉