Reply To: Turn-based game – turn-based execution of Actions

Forums 💬 NodeCanvas 🗨️ General Discussion Turn-based game – turn-based execution of Actions Reply To: Turn-based game – turn-based execution of Actions

#14865
javier
Participant

    Ok, I think I have a solution.

    I modified MonoManager.cs and deleted the Update method, and added a public Tick() method with the same contents.

    I manually run MonoManager.current.Tick() from BehaviourTreeOwner’s Tick(), just before the BehaviourTree’s Tick().

    Do you think there is a more elegant solution? Are you planning to support Turn-based games? I rather not modify your code, althought these are very small changes.

    Thanks!

    Javier