Any news on the generalized Decision Tree System? Will this be a part of Node Canvas or the FlowCanvas?
Is it possible to use FSM in “turn based/manual mode” – so it is not checking for transitions on every Update, but rather waits for an event to trigger? Alternatively is it possible to run the FSM just once or manually whenever we want?
I’m consider to build a quest system using FSM and I need to check the quest progress just on certain events, like dialogues or picking up an item. So I don’t want to have several FSM running all the time in the background.