Reply To: Communication via Blackboard or Events

Forums 💬 NodeCanvas 🗨️ General Discussion Communication via Blackboard or Events Reply To: Communication via Blackboard or Events

#14922
Gavalakis
Keymaster

    Hey,

    Indeed the Script Control tasks do not work with variable objects that are set at runtime due to not knowing what components will actualy be on that gameobject. I am looking at ways to improve that though.

    You can use the following simple Condition Task to check if a game object is active or not:

    As in every task, if you want to check the condition for a blackboard variable, override the agent and select your variable from the dropdown.

    Cheers!