Forums › 💬 NodeCanvas › ⚙️ Support › [BUG] SELECTOR does not execute child › Reply To: [BUG] SELECTOR does not execute child
This happens for any ActionN0de. I guess there is a reason for why it works this way, but it doesn’t fit my way of working, so I changed it.
It’s in the OnExecute() function in ActionNode.cs. It starts around line 32, and I’ve made it into what you see in the screenshot.
Note that I only added the last ‘|| status == Status.Success’ in the second if statement.