Reply To: Delete reference to Unity object

Forums 💬 NodeCanvas ⚙️ Support Delete reference to Unity object Reply To: Delete reference to Unity object

#16454
driiade
Participant

    <p style=”text-align: left;”>For us it was just putting an action referencing asset in a graph asset (not bound). Putting in an asset. Saving. Making an app and profile memory. You will see the asset loaded.</p>
     

    After this, we replaced the asset by putting a variable value (not a graph blackboard variable), changing the reference on the action by a blackboard reference.

     

    Load the game, load the graph without graph owner assignation. See that the asset is in memory with the profiler and as you never assigned it to a blackboard through graphowner, it don t have to be referenced !

     

    It s a lot of work to see it. We had this because we are pooling the used graph for a level.

     

    But you could see that referencing the blackboard value really don t override the referencing asset id in graph the json.