Multiplatform (by the way, what is the difference with Standalone?)
NodeCanvas v2.92
Unity 2018.4.0f1
Scripting runtime version: .net 4.x
Api Compatibility level: .net standard 2.0
Yes I known that name changes, except for gameobject names, will break the relation. The issues I saw where not like that, sometimes component names are changed by others.
If I encounter this again I will let you know and hope to have some way to reproduce (but think this will be difficult). Mainly wanted to ask whether something like this was known to you.