Reply To: Unity2018.3.0f2 OnAfterDeserialize

Forums 💬 NodeCanvas ⚙️ Support Unity2018.3.0f2 OnAfterDeserialize Reply To: Unity2018.3.0f2 OnAfterDeserialize

#16959
Gavalakis
Keymaster

    Hello and sorry for the late reply due to xmas vacation.

    No matter how much I try, I am still unable to somehow reproduce a similar error from coming up. With that said, does replacing reference == null with ReferenceEquals(reference, null) solves the problem on your end? Doing this bypass the custom UnityEngine.Object op_Equality comparer that seems to be the cause here.

    Please let me know.
    Thank you and happy new year.