1. restart editor
2. open profiler(click deep profiler)
3. Create new Behaviour Tree (it’s name is BehaviourTree)
4. add this component to any gameobject in scene
5. play, and click “HI” button
if you want video, I will create
using NodeCanvas.BehaviourTrees;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(BehaviourTreeOwner))]
public class LoadBT : MonoBehaviour {
public void OnGUI()
{
if ( GUILayout.Button( “HI” ) )
{
var loaded = (BehaviourTree)Resources.Load( “BehaviourTree” );
GetComponent<BehaviourTreeOwner>().SwitchBehaviour( loaded );
}
}
}