Thanks a lot for the feedback.
I understand what you describe here, but at least right now, it’s not possible to be achieved. “Any State” has really been modeled to create interuptions from Any state to some other State.
I will certainly look further into improving the FSM system in the future, but may I suggest you to use behaviour trees if such immediate “behaviour changes” are what you are after?
Regardless, can you please describe and elaborate further on what you mean by your PS? ( “Any State be part of Action State” ).
Again, I will certainly look further into improvements, and thanks a lot for your suggestions. I really get the point of what you are after here. 🙂