Regarding you first question, I will add a “Repeat” bool check for those Tasks in the next update : )
OnStateEnter, OnStateExit and OnStateUpdate, are callbacks called on any MonoBehaviour on the agent game object that implement those methods, so that you optionaly can if you want, take complete control of the state’s actions through code.
Can you please clarify what you mean with your 2nd question?
Thanks and again sorry for this late reply.
Cheers!