Reply To: Can't build with 2018.3 or later because of references to UnityEditor

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#20382
Gavalakis
Keymaster

    Hello!

    Indeed, I can confirm that this is a mistake I did.
    Using #if UNITY_2018_3_OR_NEWER && UNITY_EDITOR is the correct fix.
    The CutsceneGroup.cs unfo related calls, are already wrapped in UNITY_EDITOR by the way (all Add and Delete methods are in fact).

    I have also attached for you here a fix related to build regarding rotations bug in UnityObjectUtility.cs for your convenience.

    I will update the package shorty with the fix.
    Thank you! 🙂