Reply To: Sampling resolution problem with timeScale on play time (fixed)

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#21305
Gavalakis
Keymaster

    Hmm. When you slow down the game by Time.timeScale, rigibodies will indeed frame jump since they are updated in a different framerate (ProjectSettings/Time/FixedTimeStep).

    One way, is to set the interpolation mode on the Rigidbody component inspector to either “Interpolate” or “Extrapolate” instead of “None”.
    Would that resolve the issue in your case?

    Thanks!