Unity CheckEvent ConditionTask

Forums 💬 NodeCanvas ⚙️ Support Unity CheckEvent ConditionTask

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  • #17656
    anglo
    Participant

      Thanks for solving the check event string. How do we solve the rest of the other CheckEvent Conditions such as integer, bool, etc. Most of the Unity don’t show fields for values to check.
      Will these changes make it in the next version.
      Kind regards

      #17660
      Gavalakis
      Keymaster

        Hey 🙂

        I have attached for you here a unitypackage with the fixed version of CheckEvent for both normal CheckEvent as well as CheckEvent (T).
        Of course in the next version (very soon), these fixes will be included! 🙂

        Let me know if your encounter any issues after the attached unitypackage fix.
        Thanks!

        #17659
        anglo
        Participant

          So much appreciated. Thanks

          #17658
          anglo
          Participant

            Sorry to bother you with this, but since we install that patch we got the Nodes different from previously.

            #17657
            Gavalakis
            Keymaster

              Hello again,

              Hmm. Do you mean the patch I uploaded in my first post?
              That patch, by no means alters the nodes in any way, but rather only adds two lines of code to make the “Event Name” show up in the inspector.
              Are you certain that the nodes were not placed like this before? It’s really strange thing for the patch to alter those in any way. :/

              Thank you.

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