List of upcoming fixes updates

Forums 💬 NodeCanvas 🗨️ General Discussion List of upcoming fixes updates

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  • #14130
    chocolacode
    Participant

      Hi Gavalakis,

      Can you share the list of what is coming in next version?

      You mentioned once that you could
      have a trello post or a special
      section in this forum for that
      Purpose

      Thanks!

      #14132
      feelx
      Participant

        +1

        #14131
        Gavalakis
        Keymaster

          Hello guys,

          Summer was a bit of dead production wise due to vacation. I’ve got back to track only recently.
          There is a new version coming in the next couple of days mostly with fixes. The changes of that version include the following:

          *FSMs will not be Finished/Stopped now if there is any active node running including AnyState and ConcurrentState.
          *FSM SuperActionState changed behaviour to not Finish when the OnEnter list actions are Finished. Instead it will continue calling OnUpdate actions until a transition is made.
          *Right Click in the Browser window now go backs one step.
          *Fixed OnGraphStarted not being called in SubTrees.
          *Fixed unability to bind Blackboard Variables when editing a prefab.
          *Fixed “Send Global Event” from sending multiple events in graphs of the same gameobject.
          *Fixed AOT Generator for non-namespaced classes.
          *Fixed FSM Nested BT State that was not sending events correctly back to the FSM.
          *Fixed frame skipping in MonoManager.cs.
          *Fixed IOS EXE_BAD_ACCESS in Task.cs (thanks to emilio.saffi).
          *Fixed “Create Defined Blackboard Variables” command, that was incrementaly adding Global BB name (eg “Global/”) for global variables.
          *Fixed when duplicating or pasting nodes, they will now be auto selected.
          *Fixed NC ObjectDrawer and PropertyDrawer that were not utilized when placed under an “Editor” folder.

          Cheers!

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