About

A few words about Paradox Notion

Paradox Notion’s goal is to enhance the process of everyday game development in Unity, from concept down to realization, by creating intuitive tools and extensions for everyone to have fun to work and create games with, inspired by simplicity and convenience!
Gavalakis Vangelis
Gavalakis has worked on the game development scene professionaly since 2007 and non-professionaly since the Klik & Play era, on various roles including 3D modeling, character animation, vfx / lighting artist, cinematics artist, UI/UX designer, as well as game designer and game director, mostly in Greek game development companies. At the same time he always had a soft spot and knack for programming and thus on 2013 he decided to solo make his own adventure game. Even though the game was never finished, some of the initial ideas and tech made for that game can be found within the tools that were soon later released by what came to be Paradox Notion.