Hi,
can you describe on how to use the breakpoints exactly? After it has been reached, how do I continue? Why do only BTComposites have the breakpoint option? Can you add the feature to all nodes?
Couldn’t find proper documentation on the feature.
Cheers,
Felix
for one of your questions… once you reached the breakpoint…locate the behavior tree owner in the inspector panel and you will see buttons for play, pause and step forward
chocolacode’s answer is correct 🙂 Thanks.
You can step forward or resume the execution after a breakpoint, from within the BehaviourTreeOwner inspector.
Due to how the BT implementation work, I’ve currently added breakpoints only in composite nodes by design, but I will probably make them possible to be added in any node in a future update as well.