FSM debug

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  • #14254
    chocolacode
    Participant

      Hey there Gavalakis,

      Is there an option to insert break points for fsm debugging? Also, to be able to do step into, step over, etc. and to see the variable values each step of the way , even to see a log of each step transition including variable values.

      Thanks!!
      Chocolacode

      #14258
      Gavalakis
      Keymaster

        Hello!

        Breakpoints for FSMs are not implemented at least yet. Of course, you can always just pause the game and step forward through the normal unity “Step” button at the top! 🙂
        Let me know if that works for you (or not)

        Thanks.

        #14257
        chocolacode
        Participant

          Hi there,

          Actually I was doing what you suggest, but that is hard to catch specific moment when you want to pause.

          Is this a planned enhancement for the next version?

          Thanks again!!

          #14256
          Gavalakis
          Keymaster

            Hey!

            I will take a look at implementing breakpoints for State Machines in the next version, yes. (after the one already pending review).
            Thank you! 🙂

            #14255
            chocolacode
            Participant

              Hey Gavalakis,

              Thanks, that sounds great!!

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