Reply To: OnCheck callback not being executed on ConditionTask.cs

Forums 💬 NodeCanvas ⚙️ Support OnCheck callback not being executed on ConditionTask.cs Reply To: OnCheck callback not being executed on ConditionTask.cs

#15377
yojimbo
Participant

    Hello! Sorry about taking awhile, but I’ll try to send a video and screenshots of the segments of code in question.

    I’ve uploaded a small recording and set it up on youtube on a non listed video:


    Its somewhat weird because it works most of the time, but I’ve noticed that rarely, if we get an error message somewhere else in the game, say a missing ref or a shader problem, the whole behaviour tree becomes unresponsive since I need the callback from the OnCheck function working. Took a bit to realize that ceased to be happening, and why my NPCs were acting up.

    As for the questions: it usually happens after the behaviour tree is re-enabled, yes. Hoping that can give enough hints as to what is happening hahaha!

    Cheers!

     

    Edit: put the screenshots as attachments