Unity3d 5.6 support

Forums 💬 NodeCanvas ⚙️ Support Unity3d 5.6 support

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  • #18091
    mchoi
    Participant

      Hi, I have been using NodeCanvas for a year.

      Anyway, you guys have plan to support Unity3D 5.6? Unity3D 5.5.x have a lot of known issue as I linked. And we asked that issue to Unity3D, they said issue will be fixed on 5.6.0 so we consider immigration of our product to 5.6 beta. but NodeCanvas has some problem with 5.6.

      https://issuetracker.unity3d.com/issues/unitywebrequest-high-cpu-usage-when-using-it-in-editor
      https://issuetracker.unity3d.com/issues/loading-multiple-bundles-using-assetbundle-dot-loadassetasync-freezes-editor?page=1

      Brian Choi.

      #18094
      Gavalakis
      Keymaster

        Hello,

        Yes, of course Unity 5.6 will be supported (as well as future unity versions), but support for 5.6 will come once 5.6 is a bit more mature since right now it’s in quite an early beta stage. Are you planning to move to 5.6 while it is in beta?

        Thanks.

        #18093
        mchoi
        Participant

          Yeah, Unity 5.5.x have some critical issue as I mentioned here. so we consider to Unity 5.6 beta, to immigrate our product, we need to certify that version is stable. so to do that, we need support it.

          #18092
          Gavalakis
          Keymaster

            I will take a look at Unity 5.6 sooner then and make any changes that may be required.
            I will try to add the support for 5.6 in the next version.

            Thanks.

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