Reply To: BUG (critical): ActionListPlayer deserialization

Forums 💬 NodeCanvas ⚙️ Support BUG (critical): ActionListPlayer deserialization Reply To: BUG (critical): ActionListPlayer deserialization

#18271
Gavalakis
Keymaster

    Hello again,

    That is very weird. I am also on Unity 5.5 and tested exactly what you said. Having a task that references a global bb variable, saved the scene, closed unity, reopened it and loaded the scene. I get no errors at all.
    OnValidate() is not really called during serialization as far as I know, otherwise there would be much more problems that this one in all of my projects 🙂

    I’m sorry, but I really can’t reproduce the error you have here :/