The cutscene director camera is displayed in the HDMI and any head movement is added as an offset to that cutscene director camera. In practise, Unity VR is taking control of the “Render Camera” found under the “Director Camera Root” gameobject only, while any cutscene camera animation is done in the “Director Camera Root” gameobject itself. The VR support has been tested with the built-in Unity VR support only.