Reply To: Pathfinding Across Stairs

Forums 💬 Slate Sequencer ⚙️ Support Pathfinding Across Stairs Reply To: Pathfinding Across Stairs

#21052
Gavalakis
Keymaster

    Hello,

    The height of the navmesh is not ignored, but indeed, the object is rotated to be perpendicular, which I agree it can be a problem. I have attached for you here an updated version of the PathfindTo clip, that makes the actor only rotate in it’s y axis.
    Please let me know if that works for you. This update/fix will of course also be included in the next version.
    Thanks.

    (PS: I’ve also replied to your other post :))