Bug DirectorGUI with FadeIn/Out

Forums 💬 Slate Sequencer ⚙️ Support Bug DirectorGUI with FadeIn/Out

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  • #21353
    magicpotato
    Participant

      Hello,

      Here is a new issue with DirectorGUI.

      1) I make simple CutScene 1 that uses FadeIn and Out
      2) I make simple CutScene 2 that didn’t uses FadeIn.
      3) The game screen will be black on playing CutScene2 after CutScene1.

      I sent a email with a project to reproduce.

      This is CutScene1. And Game screen.

      [attachment file=”SLATE-FadeBug01.png”]
      [attachment file=”SLATE-FadeBug03.png”]

      This is CutScene2. And Game screen.

      [attachment file=”SLATE-FadeBug02.png”]
      [attachment file=”SLATE-FadeBug04.png”]

      Code is
      [code]
      public class CutScenePlayer : MonoBehaviour
      {
      public Slate.Cutscene CutScene1;
      public Slate.Cutscene CutScene2;

      // Use this for initialization
      IEnumerator Start ()
      {
      Debug.Log(“CutScene 1 Play Start”);
      CutScene1.Play(() => { Debug.Log(“CutScene 1 Play End”); });

      yield return new WaitForSeconds(1.2f);

      Debug.Log(“CutScene 2 Play Start”);
      CutScene2.Play( () => { Debug.Log(“CutScene 2 Play End”); } );
      }
      }
      [/code]

      Thanks!

      #21355
      Gavalakis
      Keymaster

        Hello,

        Thanks for the report.
        To fix this quickly, please open up DirectorGUI.cs and add this piece of code somewhere within the class:

        I will fix this properly in the next version of course.
        Thanks again!

        #21354
        magicpotato
        Participant

          Oh Thank you!

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