Dynamic Animations

Forums 💬 Slate Sequencer ⚙️ Support Dynamic Animations

  • This topic has 0 replies, 2 voices, and was last updated 10 years ago by Gavalakis.
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  • #21532
    nodebrain
    Participant

      Continuing from this topic
      i’m looking to animate the connections between actors
      sorry i should of just used examples of what you have already working in Slate
      like Rotate Around, Look At, Match Transforms to Target, Set Parent
      these all allow animating the connections between the actors
      so if the player is one of the actors, the animation looks different based on the players input on the connected transform

      the actions included all connect Transforms between actors,
      i’d like to connect my own float variables, so that i can animate those connections

      my only other option is to have my stuff create extra gameobjects to use there transforms to connect specific variables, (but please no :()

      i had to do something similar to get mecanim to work with recording my shapes, and it was a nightmare

      #21534
      Gavalakis
      Keymaster

        Hey again and sorry for the late reply due to Eastern.

        Can you please clarify what you mean by “i’d like to connect my own float variables, so that i can animate those connections”.
        Please consider giving an exact example. I am really sorry that I am not able to understand 🙁

        Thanks in advance.

        #21533
        nodebrain
        Participant

          i have a custom shape script that creates a mesh based on some points,
          i use it to create all the graphics,
          heres an example of what i mean by “i’d like to connect my own float variables, so that i can animate those connections”.
          say some points of the tongue shape of actorA reaches out to a point on one of actorBs shapes
          and then moves from target to target
          underneath that are just floats connected to other floats
          like if i could select Animate Property and select both set, and get from available actors
          for this connection an extra float would represent the ratio between a and b
          and then i can reset the ratio and change b switching from target to target

          thank you for your patience with my examples 🙂

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