The “NumberOfJumps” property is part of the “DefaultBehaviourParameters” class as well as probably the “BehaviourParameters” one, and not really of the “CharacterBehaviour” component class. The “CharacterBehaviour” class instead has a reference to the “BehaviourParameters” class.
What you can thus do, is to “get_BehaviourParameters” property and then drag the “Value” output of that node into empty canvas to go deeper down and get the “NumberOfJumps” property from the “BehaviourParameters” class.
I don’t have Corgi, but that would probably look something like this:
[attachment file=”Example.png”]