Hey,
i love the Slate plugin so far.
But in my current project i don’t want to use the camera system provided by Slate. All my camera animations are already created by standart unity animations and an animator. But weirdly, using an animator track for my camera does not work. All my keyframes now have an offset. It sometimes looks correct when scrubbing the Slate timeline, but when entering play mode, all my keyframes are messed up.
Is there a workaround or something to consider when using a camera with an animator?
Edit:
Not only my camera keyframes are messed up, also my other objects that are controlled by an animator are not correct. When scrubbing, everything looks fine. but as soon as i stop scrubbing, they are all over the place.
Edit 2:
Found a fix:
A video track was extended beyond the length of my sequence. Adjusting the sequence length to include the whole length of my clip solved my issue.
Hey thanks for the updates and the solution. I will probably implment an automatic trimming of clips so that they always stay within the cutscene length so that it is easier to avoid issues/confusion. Thanks 🙂