I’m noticing some weird issues with NodeCanvas when trying to edit node properties for dialogue. It was working at first but after making the gameObject into a prefab, the dialogue canvas seems like it isn’t registering when edits are made until the properties modal is closed then reopened again. It sometimes needs to be closed and reopened multiple times to have the changes take effect
Steps to reproduce:
Add DialogueTreeController
Edit bound graph
Add a say node
Click on the node and edit the dialogue
This doesn’t happen every single time, but when it does, it almost seems like the canvas is not registering input from the user in the fields, so not sure if it’s a problem with the input callbacks within the canvas. I am unable to attach images to this post, but I can give a video or screenshots if needed