Reply To: extended InstantiateGameObject action

Forums 💬 NodeCanvas 🤩 Custom Nodes and Tasks extended InstantiateGameObject action Reply To: extended InstantiateGameObject action

#12927
bcristian
Participant

    Hello
    Haven’t though about that.
    Simple to account for though:

    The UNITY_X_Y_OR_NEWER was added in 5.3.4

    I’ve read in the Unity dev blog that due to changes made in the internal transform hierarchy representation starting with 5.4 (if I’m not mistaken), the cost of re-parenting large hierarchies can be significant, and it also allocates and moves significant amounts of memory. They mentioned in particular the version of Instantiate that takes a parent vs instantiating and immediately setting the parent.