Reply To: extended InstantiateGameObject action

Forums 💬 NodeCanvas 🤩 Custom Nodes and Tasks extended InstantiateGameObject action Reply To: extended InstantiateGameObject action

#12930
Gavalakis
Keymaster

    Hey,

    Nice one. I will update the action as well, but I think I will make the rotation a Vector3 instead of Quaternion so that it is easier to adjust with sanity 🙂
    To that end, I went ahead and added a new AutoCast conversion from Quaternion to Vector3 and vice verse, which means that the Vector3 parameter of this action (or any action) can be linked to a Quaternion Variable which will be auto converted to Vector3, like the rest of the AutoCasts work.

    Thanks!