Reply To: [Request] Graph Editor persistence

Forums 💬 NodeCanvas 🗨️ General Discussion [Request] Graph Editor persistence Reply To: [Request] Graph Editor persistence

#13179
patrickl
Participant

    That makes sense, thanks for the explanation.

    What about remembering the last context for a graph when deselecting and re-selecting the same agent at editor time only? For example if I select GameObject “A” and edit a sub graph and then select another GameObject “B” then re-select “A” it would remember the last sub graph I was editing? It seems to do this when exiting runtime so maybe it is possible.

    Maybe there could be a “context” history for each unique graph asset so if I  select another FSM owner with the same asset it would use the same context.

    One other suggestion/question – could something similar to the Animator “Auto Live Link” be possible? So once the editor is running it automatically opens the lowest level active graph if enabled?