Reply To: Passing information between Dialogue Tree and Scene

Forums 💬 NodeCanvas 🗨️ General Discussion Passing information between Dialogue Tree and Scene Reply To: Passing information between Dialogue Tree and Scene

#13792
Gavalakis
Keymaster

    Hey,

    If you are using MonoDevelop, Visual Studio or similar, you can just get the rest of the available methods with the IDE’s intellisense, but I am sure you know that already 🙂
    There are a couple more of similar methods as said before, those being, a few different StartDialogue overloads, StopDialogue, PauseDialogue and SetActorReference. The base type GraphOwner, where DialogueTreeController derives from, has a few more as well.

    Regarding your EndAction issue, are you referring to a custom ActionTask? If so, can you please share the code?
    What/where exactly is the Null Reference Exception? Can you please post the log?

    Thanks.