Yeah, I know that editor code. but try it as irregular number like
[System.Flags]
enum Flag
{
Seven << 1
Bar << 2
Hello << 20
}
and I know It does work with editor when we just set it up. But if we want to save that value in prefab or FSM, BehaviourTree of Json file, than, you won’t see the “Hello” enum value. It will not be saved in the file (prefab, blabla.asset(FSM asset). So weird