Wow, I’m glad you plan to integrate some of that stuff. Can’t wait to get the next version! I know it all needs time, but I’m just happy to watch this tool become even better. Thank you!
And 2 more things came to my mind, if you don’t care:
1. It’s a pitty with the subtrees and debugging. Would it be possible to add another drop down menu in the options panel inside the canvas where you can select the existing subtrees which leads you right inside it? Like the little menu in Visual Studio where you pick methods and variables, etc. on the fly. This would at least eliminate the need to pan around everytime.
2. I have the feeling that this is also limited by the engine, but I hope not! 🙂 The ‘Preferred Types’ menu needs drag & drop or a search function with instant filtering result to easily add types, because searching big lists of types takes very long with Unity’s built-in way of doing this.