Reply To: Behavior tree shared by various prefabs?

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#14559
Gavalakis
Keymaster

    Hello Edgard,

    Is there a reason you don’t upgrade to version 2? 🙂

    Regarding you question, I just tried this and works:

    – Create a prefab BehaviourTree.
    – Create a prefab BehaviourTreeOwner gameobject.
    – Assign the prefab BT to the prefab BTOwner.
    – Add the prefab BTOwner in the scene.
    – Hit Apply on the instance.

    The reference to the prefab BT graph is not lost.
    Can you confirm?

    Cheers!