Reply To: Switch Composite Options Constrained

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#14610
Gavalakis
Keymaster

    Hello,

    You are correct about the CheckVariable and unity Objects. Here is a CheckUnityObject condition to use. I will also include it in the next version:

    Also, I would like to suggest that in your tree you can simple use the CheckUnityObject and leave valueB null instead of using a blackboard variable that is null 🙂

    Cheers and thanks!