Reply To: Forcing reevaluation of BT to break all the running behaviours

Forums 💬 NodeCanvas 🗨️ General Discussion Forcing reevaluation of BT to break all the running behaviours Reply To: Forcing reevaluation of BT to break all the running behaviours

#14804
zxc
Participant

    Hmm,

    I’ll check the check event condition – It can be something I need.

    My line of thinking was to adapt Node Canvas slowly – I mostly try to do things as I did without behaviour trees and adapt slowly as I go. So for stunning enemies I imagined checking collisions in a classic way, by implementing OnCollisionEnter and processing everything there. Instead of having heavy logic in BTs (that I don’t fully understand yet), I wanted to use some kind of “Break BT execution” function that I will be more comfortable with.

    What I liked in Node Canvas from the beginning was that it’s not about “making games without programming”, but it can be used as an extension of my normal programming workflow.