Hei,
works perfect now, no problem to implement the IHandleMessage, thanks!
I’m currently struggling to initiate correct a coroutine for checkin with Physics.OverlapSphere at the same time.
But using an FSM to drive both patrolling and checking parallel might be the better way, what do the experts say to this question?
Using an FSM to parallelize (what a word 😉 such small tasks or implement coroutines in one big task itself? And is this only a question of the visualization via FSM-Editor or do performance aspects play a major role here?
I simply don’t have enough c# experience to evaluate these strategies and I’m glad about some advice at this point.
I will keep you up to date with next progress (and retrograde steps 😉 ) in this Apex-AI project..