I’ve tried something today and it didn’t do what I’ve expected.
I have a Dynamic Selector and two subtrees. First subtree is searching if there is a player in sight. Second subtree is making character go between waypoints. It looks like the “search for player” tree is not reevaluated. Inside the “search for player” I have a node that waits until the character reaches the waypoint and that is not getting interrupted.
What function does it call on lower priority nodes? OnExecute, or OnUpdate?