Forums › 💬 NodeCanvas › 🗨️ General Discussion › Multiple Behaviour Trees › Reply To: Multiple Behaviour Trees
Aha brilliant! Now I’m onboard, I didn’t even realise that behaviourtrees were child gameobjects that I could duplicate and edit, doh!
So essentially to loosely couple it all I just needed ..
So the only question left is to talk back to the state machine when a transition is required, is this left to our own discretion and just hook up events / messages as needed, or is there a preferred method?
Many thanks!