Hello and sorry for the late reply due to summer vacation.
The node console logs are just normal Unity logs that are catched by the console if it is open, so these logs should also be dumped just like normal Unity logs in build.
Regarding the issue you are facing. You initially had an issue with ConditionTask, however now you are referring to ActionTask, which got me a bit confused 🙂 Can you please clarify?
Also does this only happens with some custom task you have made, or is there any other way I can replicate this on my end?