Reply To: Bad Editor Mode Perfomance

Forums 💬 NodeCanvas ⚙️ Support Bad Editor Mode Perfomance Reply To: Bad Editor Mode Perfomance

#15420
vandelpal
Participant

    Sorry for the late response.
    We create а big project with more than three thousand BehaviourTree assets.
    For the pure test, I made that:
    – create a new empty Unity project
    – import NodeCanvas plugin
    – import Editor Iteration Profiler plugin (https://forum.unity.com/threads/introducing-the-editor-iteration-profiler.908390/)
    – create a new folder in Assets and add all our BT assets to it
    – run empty sample scene

    Then I saw this in the Profiler ( screens in attachments)
    I do not use any third-party plugins, it simple empty unity project. The caller is Unity Enjime self! (you can see it in Stacktrace)
    Why need to use ISerializationCallbackReceiver.OnAfterDeserialize() and ISerializationCallbackReceiver.OnBeforeSerialize() methods in NodeCanvas Graph?
    Version of NodeCanvas is 3.2.5.