Forums › 💬 NodeCanvas › ⚙️ Support › DialogueActor component for the instigator in a sub-dialogue tree is not working › Reply To: DialogueActor component for the instigator in a sub-dialogue tree is not working
Hey,
I was using the SubDialogueTree node (from NestedDT.cs). Creating a prefab with a Dialogue Tree Controller, and linking that in the Start Dialogue Tree Action does indeed use the DialogeActor correctly.
When would you need to use the NestedDT node?
Thanks for help!