Reply To: DialogueActor component for the instigator in a sub-dialogue tree is not working

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#15538
Gavalakis
Keymaster

    Hello there,

    Just to clarify: are you using the “Start Dialogue Tree” action task and if so, have you assigned a prefab dialogue tree gameobject there and checked the “Is Prefab” option in the action, or are you using a custom action that starts an asset dialogue tree graph?

    Please let me know. Thanks!