Reply To: Syncing DialogueTree , Animations and Lipsync Pro

Forums 💬 NodeCanvas ⚙️ Support Syncing DialogueTree , Animations and Lipsync Pro Reply To: Syncing DialogueTree , Animations and Lipsync Pro

#15709
oddkidtoons
Participant

    I was able to trigger the dialogue tree with timeline by setting the “Click Me” script to OnEnable.

    But, how can I trigger the individual Dialogue nodes with Timeline Signals? Any idea.

    Because when I trigger the tree, it gets stuck on the first node waiting for a click(Which its supposed to). Can I trigger a mouse click in events or signals to invoke the dialogue to continue?

    This way I can easily change the timing of the Dialogue buy dragging the signal marker.

    Let me know, thank you.